About me

Me in a park smiling

As a young boy, my interest in video games was sparked the moment I saw screenshots of a video game on the back of a cereal box. Free game included, whoa! After a lengthy installation process I found out that my mom’s antique computer was incapable of running the game, and my disappointment was immeasurable. However, those feelings soon turned into determination, and I gathered the technical knowledge I needed to adjust various in-game settings. Anisotropic filtering and anti-aliasing became part of my dictionary as a 12-year old.

As I grew up, I enjoyed the freedom that game modding and map creation provided. But as the years went by, I found myself stumbling upon its limitations more and more often. “I don’t just want people in my theme park to drown, I also want to be able to blow them up with dynamite.” – 18 year old me.

Inspired by my childhood hero Chris Sawyer, I decided to follow the path to ultimate creative freedom and become a game developer. And here I am today! Hello everyone!